![]() Now? The goal of the game is to keep you engaged, not frustrated. Problem was, it escalated too quickly and unfairly, particularly against melee characters. Originally, Diablo 3 was set to a rigid progression system, where you played through the game on Normal, then Hard, etc. It’s simple and satisfying in a way that turns a once-major weakness into a bit of a strength. Find a weapon that enhances lightning damage, for example, and suddenly you have reason to shift to as many lightning skills as you can get. Second, it’s shifted its character customization options to items. First, leveling up is significantly faster now, especially in Adventure Mode, so you have more, better options. Instead, Diablo 3 has improved in two ways. Magic items are now the key to 'Diablo 3's progression ![]() Those are both still true, and Torchlight 2 is definitely still a better traditional experience. Not a surprise, but worth noting! The role-playing aspects workĭiablo 3 took some heat from RPG fans when it came out for not really being a pure role-playing game, with stats being granted automatically and skills being changeable at any point. This hasn’t been an issue since that first week. The biggest black eye given to Diablo 3’s reputation was that it was an always-online game that, at launch, couldn’t keep its servers up. Now, there’s no longer a constant feeling of “I’m playing this wrong” while during a normal game. And the problem with that was the core motivations for playing - kill tough enemies, get better gear - were ruined by motivating players to just collect gold.īut the Auction House is gone now, and “Loot 2.0” changed the system so that the items that drop are likely for your character. But items were also super specialized, so 90% of what you found in-game was useless, making the Auction House the best way to improve. Initially Diablo 3 was designed with an Auction House where, using in-game money or real world money, players could buy and sell their loot. The Auction House is gone, and loot works Moment-to-moment combat always felt good in Diablo 3, and now, the game is about that, and not the other bullshit getting in the way. Meanwhile, for advanced challenges, the game introduced “Rifts” which send players into randomized dungeons with tougher and tougher bosses, and more straight-up fighting. It gives players enough structure to serve as motivation with five quests in each part of the world, but largely just says “head out and fight.” It’s unfortunate that Adventure Mode is still gated behind completing the story through Act V, so you have to complete the story once, but it’s worth it to blast through. Diablo 3 is at its best when you’re in a constant fight-loot-upgrade loop, and that’s what Adventure Mode is. The game’s later Adventure Mode addition fixed this by, well, getting rid of the story. But, if you’re playing it right, it’s gone now. ![]() It tried to tell a story in-the-now without giving players agency, and backfired constantly. ![]() The plot of Diablo 3 actively worked against the game’s strengths on release. The new season - the fifth - just dropped in mid-January, alongside Patch 2.4.0. (And at the end of the months-long season, characters get integrated into your regular stable). None of the existing items, upgrades, or gold carries over, so everyone starts in the same position. Here’s why: You can jump in immediatelyĭiablo 3 has instituted a new concept called “seasons” which are essentially excuses to create brand-new characters in the game world for extra bonuses. Now’s an especially good time to get (back) into Diablo 3. It’s utterly fantastic right now, and if you haven’t played ever, or since the Reaper of Souls expansion and Adventure Mode came out, you owe it to yourself to give it a shot. But three years, one expansion pack, and several patches later, D3 has shed or minimized its problems, while accenting its best parts. Maybe you played it and found it weaker than its peers, or just heard its bad reputation. Maybe you dismissed Diablo 3 when it came out. ![]()
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